What is Vulkan RunTime Libraries A.K.A VulkanRT?

Vulkan Runtime Libraries AKA VulkanRT
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You may have recently been in your program files(x86) and come across a folder called ‘VulkanRT’. First things first, VulkanRT is not harmful in any way. It isn’t spyware, malware or a virus and in case you were wondering, you don’t have to remove it!

In this article, we will cover what VulkanRT is, why it is not harmful, how VulkanRT was downloaded to your computer if you should remove it or not, and how it can benefit your system.

Vulkan is a project that was created by The Khronos Group and was announced in 2015 at the game developers conference. The Khronos Group are a non-profit consortium focused on the creation of open standard APIs.

What is Vulkan RunTime Libraries a.k.a VulkanRT?

VulkanRT (Vulkan Runtime Libraries) is a low overhead cross-platform computer graphics API. Vulkans aim is to provide more direct control over the GPU and lower CPU usage. Basically, it’s there to improve performance in 3D applications such as video games and interactive media. VulkanRT helps distribute the workload evenly across a multi-core CPU in addition to lower CPU usage.

VulkanRT is referred to as the next generation of OpenGL but it isn’t a total replacement. VulkanRT is derived from AMD’s Mantle API. This API was donated by AMD to Khronos to aid them in creating a standardised low-level API.

VulkanRT features are similar to Direct3D 12, Metal and Mantle. Unlike Direct3D 12 though, VulkanRT works with multiple operating systems and has third-party support for iOS and MacOS.

VulkanRT Features

  • Reduced driver overhead which in turn reduces the CPU workloads.
  • The reduced load on the CPU leaves it free to do more computation or rendering.
  • Better scaling on multi-core CPUs
  • The management of compute kernels (routine compiled for high throughput) and graphical shaders are unified, eliminating the need for a separate compute API.